About This Course
Psychology and Computing
3 or 4 years
EU State Student Contribution + Capitation: €3,250 See Fees and Costs for full details.
2 x H5, 4 x O6/H7; O6/H7 in another language and O2/H6 in Maths. See Requirements for full details.
Students of this course will gain practical skills that will enhance employability in the IT sector, especially in areas that are in great demand such as human-computer interaction, user experience design (UX), usability evaluation, game design and social media, and in research aimed at developing the next generation of systems and services.
- How can we give precise directions to Automated Cars?
- How do we design video games that teach useful skills?
- How do we ensure that healthcare systems support and respect the individual needs of patients?
- How do we measure whether our social media usage supports or hinders our social relationships?
- How do we know if a mental health app is useful?
- How do we ensure that AI systems reflect the values of their users?
Technology is becoming increasingly involved in every aspect of our lives, from driving to sleeping, from education to our relationships. In order to ensure that these developments have positive impacts on our lives, we need people with expertise in both human behaviour and technology design.
People with skills in Psychology and Computing have a unique insight into the needs and abilities of technology users, and the skills to design, develop and evaluate technology in areas such as education, e-health, mental health, interaction with A.I., and supports for people with disabilities.
What do the Experts say?
"Logitech is a design driven company, as a result UX and UI design is of critical importance. Courses that cover the theory and practice of topics such as user research, usability, visual and interaction design are an important foundation for people aiming to work in this field."
Aidan Kehoe, Principal UX Designer, Logitech Ireland
"Psychology and Computing is the synthesis of design and development combining to bring innovative product concepts to life in an effort to push the boundaries of user interface design, software development and human understanding. Enriching computing and user experience design with a deep understanding of complex human states and interactions is the future of both computing and user experience development and research."
Jay Brewer, Vice President - Experience Design and User Experience, Rapid7
Year 1 modules
- AP1035 Introduction to Neuroscience, Perception and Attention (5 credits)
- AP1037 Social Psychology (5 credits)
- AP1040 Research Design and Statistical Analyses I (5 credits)
- AP1046 Introduction to Human-Computer Interaction (5 credits)
- AP1104 Research Methods in Psychology I (5 credits)
- AP1107 Methods for User Centred Experience Design (5 credits)
- CS1021 Relational Databases I (5 credits)
- CS1022 Introductory to Programming & Problem-Solving (15 credits)
- CS1023 Introduction to Human-Centred Computing (5 credits)
- CS1111 Systems Organization 2 (5 credits)
Year 2 modules
- AP2044 Applied Cognition (5 credits)
- AP1036 Learning and Behaviour (5 credits)
- AP2114 Research Methods in Psychology 2 (10 credits)
- AP2116 Social Computing (5 credits)
- AP2046 Experimental Design and Statistical Applications 2 (5 credits)
- CS2011 Intermediate Programming (5 credits)
- CS2012 Web Development (5 credits)
- CS2013 Intermediate Programming and Problem Solving II (5 credits)
- CS2014 Design for Human-Centred Computing (5 credits)
- CS2511 Usability Engineering (5 credits)
- CS2512 Authoring (5 credits)
Work placement – Year 3 (optional)
Student can choose to undertake a twelve-month work placement in year 3 or continue directly into final year.
Final year modules (year 3 or 4)
- AP1033 Individual Differences (5 credits)
- AP2049 The Psychology of Aging (5 credits)
- AP3126 Health Psychology: Models and Applications (5 credits)
- AP3133 Service design and evaluation (5 credits)
- AP3134 Team Project (20 credits).
- CS3031 Interaction design (5 credits)
- CS3032 Mobile Multimedia (5 credits)
- CS3033 Data Mining (5 credits)
- CS3500 Software Engineering (5 credits)
The project will involve technology prototype design and evaluation, will be people-focused, and will be led by staff from both Applied Psychology and Computer Science.
See the Book of Modules for further details on modules.
See the Book of Modules for further details on modules.
This is a full-time course demanding a full-time commitment. The annual 60-credits workload equates to 12 hours of lectures per week with additional laboratory work and tutorials.
You will benefit from a high level of contact with lecturers, tutors and demonstrators. Classes are timetabled over the week, and many of the practical sessions have a compulsory attendance requirement.
There is a shift towards more self-directed learning, although this is augmented by 12-14 hours of scheduled lectures and practical sessions.
Final year (year 3 or 4)
You will attend 8-10 hours of lectures on average and focus your time more heavily on your team research project. As with all undergraduate degrees, there is an expectation that you will devote time before and after lectures and practicals to reading, research and developing your knowledge across all courses in the degree.
You will have the opportunity of undertaking an optional work placement in year three in industry and other organisations. The objective is to provide you with learning opportunities in relevant work settings in which you are expected to develop skills as well as demonstrate integration of theory and practice from the course. Students choosing this option would then complete their degree in the fourth year.
Written exams will take place before Christmas and in May. Not all modules will have formal examinations. Many modules use other types of assessment such as examination-based assessment, essays and practical laboratory reports that describe the research that you complete.
Other modules incorporate reflective journals, case studies and class presentations into the assessment strategy.
The degree also uses some online learning technologies and some modules have assessments that involve participation in online discussion forums and other online assessments.
Why Choose This Course
Most advances in the design of technology interfaces in the past 50 years – from car dashboards, to airplane cockpits, from computer operating systems, to games controllers, are brought about through the collaboration of psychologists, designers and computer scientists. All of the worlds’ biggest technology companies have large departments staffed with people who are expert in research methods, in perception and cognition, and who carry out studies in order to understand whether their designs are usable and useful. Every day, as you use your smartphones and your social media accounts, you are benefitting from the work of people researching the meeting points of psychology and computing.
- First degree programme of its kind in Ireland and amongst the first internationally
- Skills and experience attained will result in high graduate demand
- Opportunity to undertake work placement in 3rd year
- Option for graduates to specialise in Psychology or Computer Science via a conversion course
- Guaranteed entry to an accredited Psychology conversion course for graduates with 2H1 result[LC1]
- Final year project will involve technology prototype design and evaluation, will be people focused, and will be led by staff from both Applied Psychology and Computer Science.
Placement or Study Abroad Information
Students will have the opportunity of undertaking an optional work placement in year three in industry and other organisations. The objective is to provide students with learning opportunities in relevant work settings in which they are expected to develop skills as well as demonstrate integration of theory and practice from the course.
Skills and Careers Information
Students of this course will gain practical skills that will enhance employability in the IT sector, especially in areas that are in great demand such as; User Experience design (UX), User Interface (UI) design and testing, Usability testing, Human-computer interaction, Game design, Social media service design, Research aimed at developing the next generation of systems and services. Graduates can also follow a path from this programme into traditional psychology careers, such as; Educational Psychology; Work and Organisational Psychology; and Clinical Psychology through graduate study.
Graduates of this programme will offer employers a unique combination of technical software related skills, research skills, and psychological training. As a graduate of this degree, you will be well trained for careers in a wide range of areas, including roles in which you will creatively apply the most engaging user interface design ideas and work practices with multi-disciplinary teams to design and develop products and services as well as positions in which you will develop an understanding of the requirements for technology, improve the design of technology, or evaluate the effectiveness of technology.
- Excellent research methods and statistics training
- Ability to plan and run valid user studies
- Knowledge of core topics in psychology; developmental, social, behavioural, cognitive, and biological
- Expertise in ergonomics and human factors
- Software development and Programming skills
- Software engineering practices
- Ability to design, develop and evaluate prototypes
- Good understanding of data structures and algorithms
- Ability to design, implement, and administer databases
- Understanding of how software can best support and transform essential infrastructure such as health, education and finance
Graduates of this course who wish to pursue a career in the psychology professions can do so via a year-long graduate conversion course. Students who achieve at least a 2.1 in their degree will be guaranteed a place on our graduate conversion course. This conversion course will provide access to professional accreditation by the Psychological Society of Ireland.
Graduates of this course who wish to pursue a career in Software Development, IT, Software Engineering, Web Development, or any of the computing professions will be well placed to do so, through further study or direct routes to employment.
Leaving Certificate entry requirements
At Least six subjects must be presented. Minimum grade H5 in two subjects and minimum grade O6/H7 in four other subjects. English and Irish are requirements for all programmes unless the applicant is exempt from Irish. Applicants will need to meet the following minimum entry requirements:
FETAC requirements can be found here.
Non-EU candidates are expected to have educational qualifications of a standard equivalent to the Irish Leaving Certificate. In addition, where such candidates are non-native speakers of the English language they must satisfy the university of their competency in the English language.
To verify if you meet the minimum academic and language requirements for this programme please visit our qualification comparison pages.
For more detailed entry requirement information please refer to the International website.
Mature Students Requirements
Please refer to the mature student entry requirements for details.
Fees and Costs
Course fees include a tuition fee, student contribution fee and capitation fee. The state will pay the tuition fees for EU students who are eligible under the Free Fees Scheme. The annual student Contribution and Capitation Fees are payable by the student. In 2019/20 the Student Contribution Fee will be €3,000 and the Capitation Fee will be €250.
Please see Fees Office for more information.
The Undergraduate Fees Schedule is available here.
How Do I Apply
Application to the first year of the degree programme is made directly through the Central Applications Office (CAO). Applicants should apply on-line at www.cao.ie. The normal closing date for receipt of completed applications is 1st February of the year of entry.
Application is made through the CAO and the closing date for receipt of completed applications is 1st February of the year of proposed entry.
Applicants who are interested in applying for the programme can apply online.
For full details of the non-EU application procedure visit our how to apply pages for international students.
**All Applicants please note: modules listed in the course outline above are indicative of the current set of modules for this course, but these are subject to change from year to year. Please check the college calendar for the full academic content of any given course for the current year.
In UCC, we use the term programme and course interchangeably to describe what a person has registered to study in UCC and its constituent colleges, schools and departments.