respect logoStoryboarding / Presentation Scenarios

Primary Reference Sources

Androile S (1991) Storyboard Prototyping. QED Information Sciences, Wellesley, MA.

Summary description

Storyboards are sequences of images which demonstrate the relationship between individual screens and actions within a system. A typical storyboard will contain a number of images depicting features such as menus, dialogue boxes and windows. The formation of these screen representations into a sequence conveys further information regarding the structure, functionality and navigation options available within an intended system. The storyboard can be shown to colleagues in a design team as well as potential users, which allows others to visualise the composition and scope of an intended interface and offer critical feedback. This method can be used early in the design cycle where the use of storyboards supports the exploration of design possibilities and the early verification of user requirements.

Typical Application Areas

This method is of general relevance, especially to products in which there a complex structure of information is being developed.

Benefits

Feedback can be gained on system functionality, style and also navigation options early on in the development cycle where changes can be more easily implemented. Storyboards provide a platform for exploring design options via a static representation which can be shown to both potential users and members of a design team. This can result in the selection and refinement of particular design options. This filtering process can be a valuable precursor to prototyping activities.

Limitations

Storyboards may lack the interactive quality of prototyping methods.

Because of their simplicity, storyboards do not support the evaluation of fine design detail.

Storyboards do not accurately convey system responsiveness.

Cost of use

The technical resources required to create storyboards are minimal, and include drawing tools (both computer and non computer-based), paper, card, pens and adhesives. Furthermore, the time and human resources are low.

Costs of Acquisition

There are no explicit training costs, as with other methods some initial exposure to the method may be required to acquire the basic principle.

Suitability for requirements engineering in Telematics:

The method appears to be simple and could be readily adopted by consortium partners and industrial concerns. This method is valuable as a bridging activity between early data gathering methods such as focus groups and interviews and the various prototyping methods.

How to get it

This method is well documented in the literature.

Detailed description of method

The general procedure relating to this method follows.
  1. Give consideration to the scenarios of use which the storyboard will reflect. A storyboard may represent several activities such as entering, saving or printing information. Alternatively a separate storyboard may be created to represent each distinct theme.
  2. Construct the storyboard as a sequence of screen representations. using separate images to reflect changes in system appearance. Thus the storyboard indicates the availability and purpose of dialogue windows, menu items, toolbars and icons.
  3. The elements of a storyboard can be annotated with explanatory captions to aid audience understanding and evaluation.
  4. The completed storyboard can be shown to design teams as well as intended users to solicit evaluative feedback. Several storyboards can be created and shown to an audience in order to explore different design options.
  5. It may be useful to video or audio record the feedback sessions for later review or to show to other colleagues.
  6. Further storyboards can be created and evaluated in light of feedback.

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